


Design & Art
3 months ago


The new interface design is really coming together! I particularly like the way you’ve integrated the color scheme with the game's theme. However, I feel like the menu icons could use a bit more refinement to make them stand out, especially for new players. Maybe a subtle glow or shadow effect could help?




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I appreciate the direction you’re taking with the character models, especially the attention to detail in the clothing textures. One thing I noticed, though, is that the proportions for some of the accessories feel slightly off. For example, the shoulder pads seem too large on the lighter classes. Maybe we could adjust their size to balance the look?




Liked Johnson and 209 Others

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We invite you to treat yourself to the gift of relaxation. Whether you're seeking from aches and pains, stress reduction, or a moment of pure indulgence, our massage therapy has something for everyone.






Liked Johnson and 209 Others

In ut odio libero vulputate

We invite you to treat yourself to the gift of relaxation. Whether you're seeking from aches and pains, stress reduction, or a moment of pure indulgence, our massage therapy has something for everyone.

The layout for the jungle map is looking fantastic, especially with the use of elevation and hidden areas. My suggestion would be to include more interactive elements, like vines or destructible objects, to make the map feel more alive. It could really add to the player immersion during exploration.




Liked Johnson and 209 Others

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We invite you to treat yourself to the gift of relaxation. Whether you're seeking from aches and pains, stress reduction, or a moment of pure indulgence, our massage therapy has something for everyone.

I love the design for the crafting system interface—it’s simple yet intuitive. One thing we might consider is adding a preview feature that shows what the item will look like after crafting. It could save players a lot of trial and error and add a layer of polish to the experience.




Liked Johnson and 209 Others

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We invite you to treat yourself to the gift of relaxation. Whether you're seeking from aches and pains, stress reduction, or a moment of pure indulgence, our massage therapy has something for everyone.

The concept art for the game’s hub world is stunning! The lighting choices make it feel vibrant and welcoming. However, I wonder if adding more dynamic elements, like moving NPCs or weather effects, could make the environment feel even more interactive and engaging for players.




Liked Johnson and 209 Others

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We invite you to treat yourself to the gift of relaxation. Whether you're seeking from aches and pains, stress reduction, or a moment of pure indulgence, our massage therapy has something for everyone.

Hello, I am Jisan and I'm a web developer. What can I tell you about today that you don't already know? The design for the skill tree is visually appealing, and I like how the branches are laid out. However, it might be helpful to add some hover-over descriptions or animations when players select a node. This could make it easier for players to understand the impact of their choices and make the progression system more engaging.




Liked Johnson and 209 Others

In ut odio libero vulputate

We invite you to treat yourself to the gift of relaxation. Whether you're seeking from aches and pains, stress reduction, or a moment of pure indulgence, our massage therapy has something for everyone.